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Backgammon Terms: A Short Glossary from A to Z

Updated: 10 November 2026

If you play or read about backgammon, you quickly meet a lot of special words. Here are the most important ones, briefly explained.

The terms from A to Z

TermMeaning
AnchorTwo of your checkers on a point in your opponent’s home board. A safe base.
BackgammonA win in which the loser has borne off no checker and still has one on the bar or in the winner’s home board. Counts triple.
BarThe middle strip. Hit checkers are placed there.
Bar pointThe 7-point, right next to the bar. Important for blocking.
Bearing offTaking checkers off the board from your home board – the aim of the game.
BlotA single checker on a point – it can be hit.
Closed boardAll six points of a home board are made – a hit opponent cannot enter.
DoublesTwo equal numbers – you move four times.
Doubling cubeA die marked 2 to 64 used to double the stakes – see the doubling cube explained.
EnteringBringing a hit checker back into play in the opponent’s home board.
GammonA win in which the loser has not borne off any checker. Counts double.
Golden pointYour own 5-point – the most valuable point in the game.
HitLanding on an opposing blot with your checker.
Home boardThe last six points of your route (1 to 6).
MidpointYour 13-point, where five checkers stand at the start.
Pip countThe total number of points all your checkers still need to travel. 167 at the start.
PointOne of the 24 triangles. “Making a point” means placing two checkers on it.
PrimeSeveral made points in a row. Six in a row cannot be passed.

See the terms in action in a game – or read on with our strategy tips for beginners.

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